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1. New Guide To 0.0 Warfare - in EVE General Discussion [original thread]
Step 1) Have every alliance member create as many trial accounts as they can run at once. Step 2) Flood system with 600 trial accounts to the 200 actual players. Run trial accounts without effects, lowest settings, etc, to minimize performance dr...
- by Outsourced Techsupport - at 2008.09.21 23:40:00
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2. Why t2 insurance could use a boost - in Player Features and Ideas Discussion [original thread]
Originally by: Plekto Here's my solution: - Insurance is available for all ship types. - Insurance payout is based upon sec status of the system: (Sec/2)*20%, rounded up to the nearest 20%. This would mean that 1.0 and 0.9 would give 100...
- by Outsourced Techsupport - at 2008.09.12 20:48:00
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3. Why t2 insurance could use a boost - in Player Features and Ideas Discussion [original thread]
Originally by: Benilopax Ok first, you should get braodband. In regard to your post, since I started playing Eve I have always agreed with the idea that if you want to fly the best ships you have to take the risk that they will be destr...
- by Outsourced Techsupport - at 2008.09.12 11:16:00
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4. Why t2 insurance could use a boost - in Player Features and Ideas Discussion [original thread]
Edited by: Outsourced Techsupport on 12/09/2008 11:19:05 Originally by: Benilopax Ok first, you should get braodband. In regard to your post, since I started playing Eve I have always agreed with the idea that if you want to fly the...
- by Outsourced Techsupport - at 2008.09.12 11:16:00
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5. Why t2 insurance could use a boost - in Player Features and Ideas Discussion [original thread]
The insurance rates of T2 ships need to be increased significantly. At least to, say, half the purchase price of the ship. The current rates have an adverse effect on PVP in general. No, this isn't a carebear "remove loss" concept. A few simpl...
- by Outsourced Techsupport - at 2008.09.12 11:06:00
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6. Why t2 insurance could use a boost - in Player Features and Ideas Discussion [original thread]
The insurance rates of T2 ships need to be increased significantly. At least to, say, half the purchase price of the ship. The current rates have an adverse effect on PVP in general. No, this isn't a carebear "remove loss" concept. A few simpl...
- by Outsourced Techsupport - at 2008.09.12 11:06:00
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7. A PvP'ers Manifesto - in EVE General Discussion [original thread]
TLDR- Originally by: TLDR Version You're forgetting that EVE is a sandbox . Maybe you're not familiar? This isn't a game where the devs say "These are your options for piracy. Use one of them."... or at least, it shouldn't be. The lofty...
- by Outsourced Techsupport - at 2008.09.04 23:02:00
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8. How about new approach to ship balancing - in EVE General Discussion [original thread]
Results after one week: The raven gains a 14th missile hardpoint. CONCORD protection extended into 0.0, with a slower response time. (1 second) Killing another player who does not agree to a duel results in an instant ban, you naughty griefers.
- by Outsourced Techsupport - at 2008.09.04 22:40:00
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9. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
Originally by: SOFcode Z777 I don't see what's all the fuzz about. FW is just another option in style of play, I don't understand why people expect it to be like any other in terms of reward and such. It's pvp in low sec, constant wars and...
- by Outsourced Techsupport - at 2008.08.31 04:00:00
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10. The problem with pirate lp - in EVE General Discussion [original thread]
I support this idea. People start running missions before they know the consequence of negative standings. Then, they stay in highsec. Anything that gets more people out of their little bubble of safety ("don't touch me I'm in highsec and I'll...
- by Outsourced Techsupport - at 2008.08.31 03:55:00
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11. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
Capturing lowsec systems will have a significant effect on everyone, to represent the universes reaction to wide scale open warfare... Oh wait. People would whine if one of the factions started losing space / having it's highsec reduced to low...
- by Outsourced Techsupport - at 2008.08.31 03:52:00
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12. The truth about 0.0 lag (?) - in EVE General Discussion [original thread]
In this thread: "There are more of us, so we must be right." Also, a large number of people don't believe in evolution, so clearly science has it wrong. Lets do everything by majority rule. Clearly, 0.0 players should just quit, because th...
- by Outsourced Techsupport - at 2008.08.31 03:38:00
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13. What can you do PVE wise once you're bored of L4 missions? - in EVE General Discussion [original thread]
Plunge yourself out into 0.0, ratting, exploration.. etc. Take the time to do research / keep yourself safe, but don't think you need a 100% guarantee of success for something to be worthwhile. Keep a ship in highsec, ready for level 4's. Use ...
- by Outsourced Techsupport - at 2008.08.24 22:06:00
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14. On low sec and mission whining (WAY TL;DR for most of you) - in EVE General Discussion [original thread]
It's really quite easy to thrive in dangerous space, even alone. You need to keep your wits. First off, the map is your friend. Autopilot route between two trade hubs, with 10 active pilots and 5 ships destroyed in the last hour, 100 in the last...
- by Outsourced Techsupport - at 2008.08.24 21:24:00
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15. Any word on the Speed patch? - in EVE General Discussion [original thread]
Originally by: Hirana Yoshida Last I heard the speed tweaks were moved from SiSi on to Multiplicity to make room for testing the EMP 1.1 patch. It will not be deployed until all the kinks have been worked, like missiles killing everything...
- by Outsourced Techsupport - at 2008.08.24 21:10:00
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16. How to fix lowsec: - in EVE General Discussion [original thread]
Originally by: Ruze Originally by: Black Scorpio Didn't you read the topic? it's called fixing low-sec... :D Since you haven't specified what are you're talking about, actually you talked mostly about low sec, and what it should ...
- by Outsourced Techsupport - at 2008.08.21 22:54:00
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17. How to fix lowsec: - in EVE General Discussion [original thread]
It was fixing sec in general. Lowsec included. As it is, the discrepancy between the two is too large. Of course, it's much easier to idly smack without reading, ignoring all post content and sticking to how things already are. Speaking of chang...
- by Outsourced Techsupport - at 2008.08.21 22:46:00
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18. How to fix lowsec: - in EVE General Discussion [original thread]
Originally by: Ruze Make losec a slums. Add criminal agents and faction 'rats'. Let criminals kill these rats and do missions for these agents, allowing them to be the evil-doers that they want to be. Add more losec systems, so it's not a...
- by Outsourced Techsupport - at 2008.08.21 19:10:00
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19. How to fix lowsec: - in EVE General Discussion [original thread]
Originally by: Black Scorpio Originally by: Outsourced Techsupport How to fix lowsec: 1) Remove instant CONCORDOKKEN death. CONCORD should be stronger than navy units, but not invincible, and not an instant death/jam/neut/mightas...
- by Outsourced Techsupport - at 2008.08.21 19:06:00
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20. How to fix lowsec: - in EVE General Discussion [original thread]
How to fix lowsec: 1) Remove instant CONCORDOKKEN death. CONCORD should be stronger than navy units, but not invincible, and not an instant death/jam/neut/mightaswelldeleteyourship. 2) Make CONCORD response scale linearly based on sec status. ...
- by Outsourced Techsupport - at 2008.08.21 19:01:00
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